Cybrids are sapient beings modified with cybernetics to such an extent that they can no longer be considered purely organic lifeforms. Those who voluntarily become Cybrids have effectively rejected their organic nature in order to become part of a greater technological collective.
The following Species can all become Cybrids: Humans (all types), Mutants, Zelnalak, Oniri, and Yana.
Cybrid history is difficult to pin down. The problem is a matter of definition. From a visual perspective, there is very little to differentiate a heavily modified humanoid from a Cybrid. Instead we must narrow our definition slightly, and say that a Cybrid is a sapient species, heavily modified by cybernetics, for the explicit purpose of connecting them to a group-mind network or to some external power. This definition remains somewhat broad, as such technologies have existed in a number of forms for millions (if not billions) of years, but it does allow us to address the subject with a bit more specificity.
Cybrids, in the modern sense, date back to the War of Extinction. Humans, as well as several other organic species, were captured and converted into technological entities for the express purpose of helping the Robots win the war. These Cybrids had little to no free will, their minds completely dominated by machine programming, and very few survived the war. Those who did survive went mad when their will was returned to them, having been aware throughout the entire experience of conversion and enslavement.
Over a decade ago, a machine entity known as The Reticle sought to regain his power by forcibly converting thousands of Terrans on the planet Tempest into Cybrids, and connecting them directly to Mag Mel, an Exile ship. By using the ship’s ability to bring people back from the dead, The Reticle had what he thought to be an invincible army, entirely slave to his will. However, those living on Mag Mel found a way to cut the connection between The Reticle and the Cybrids, freeing them from his control. Many of these Cybrids attempted to return home, only to find themselves branded as abominations, exiled from their former homes.
In time, many of these Cybrids came to terms with their new mechanical nature and formed a community: New Communion. The Cybrids of New Communion adapted The Reticle’s Cybridization Process and began seeking out brilliant minds throughout the galaxy, offering them a chance to contribute to, and partake in, the experience of thought networking through Cybridization. Those who accepted their offer were granted eternal life through Mag Mel, and were welcomed into the community.
While consensual conversion is the respectable way to become a Cybrid, there does exist a black market for the creation of Cybrids. Some work in secret, experimenting on unwilling subjects, trying to twist the process to their own ends. New Communion does a great deal to seek out and eliminate all such operations, as they represent a threat to their way of life, and serve as a reminder of the darker parts of their history.
The Cybrid communities of today continue to grow, gathering to their cause other like-minded beings, gaining power and influence, and searching for ways to spread that influence across the galaxy.
If you are one of the lucky elite, you were converted after a long and intensive interview process that began when you were selected out of a large pool of eligible, willing candidates. You take pride in the opportunity given to you, and are more than happy with your new state of being.
Or, perhaps you were wealthy enough to pay for a black market Cybridization. In this case, it is likely the technician responsible for your conversion failed (or could not be bothered) to take your psychological profile into account.
Others, the unlucky few, were forcibly converted. If you are one of these, the likelihood that something has gone wrong in the process is quite high. Beyond that, this is not the life you asked for. You would gladly give up immortality to return to your former state.
You are generally detached from the culture and species you originated from, no longer seeing them as your kin. In some cases, Cybrids experience a sense of detachment from their selves as well, both physically (due to the physical modifications) and mentally. When you became a Cybrid, that became your identity. You are most comfortable when networking with a hive group, experiencing the heightened processing power of the collective state.
Cybrid Skill Paths are connected to areas of focus. Conversion Specialists are masters of Cybernetics and bringing others into the Cybrid lifestyle. Shadow Brokers use their newfound connections to gain influence within the underworld. Hive Sculptors seek ways to better integrate themselves with other Cybrids.
All Machines start with 3 Points to spend on Cybernetics before the implants begin to effect Tether.
Cybrids start the game with the “Tactical Core” Cybernetic for no Tether Cost. This Core does not count as your first Cybernetic Core for the purposes of escalating Tether Cost.