Humans of the Boz System are known for their self-sufficient, adventurous natures. They owe much to the resourcefulness of their ancestors, who were better-equipped to survive the fall of the Ascendancy than many Terrans. In recognition of this, many Boz retain with pride many cultural cues dating back to the founding of their post-Fall capital, based on old 20th-century London.
While The Fall of the Celestial Ascendancy brought chaos and disarray to most Terran-populated worlds, this was not the case for all of them. In the early days of the Ascendancy, the Boz System served as a mining colony and resort destination. The many resource-rich moons provided the much-needed raw materials for the early expansion of the empire, and the two inhabitable planets, home to strange and dangerous animals and megafauna, were adapted into themed wildlife preserves and hunting grounds, attracting visitors and trophy hunters from throughout the Empire.
As the Ascendancy moved toward the utilization of more exotic materials and non-virtual entertainment fell out of fashion, the Boz system lost its broader appeal. Many left the system, seeking work elsewhere. Those who remained tended to be of a type most dedicated to a more raw, physical existence.
The Boz way of life changed very little directly after The Fall. Already relatively self-sufficient, the Boz adapted and flourished under the same challenging conditions that caused other human populations to disintegrate. The low-tech city of Dinium (a re-creation of early 20th century London), required little when it came to conversion, and soon became the Boz’s de-facto capital and cultural center. Renewing their mining efforts, the Boz developed a new fleet of ships capable of travel to local systems, establishing a trade network which would expand in the years to follow.
Exploration in and around the Boz System kindled a spirit of adventure that persists within Boz culture to this day. These expeditions were not without significant risk, however – some Boz would say that is part of the appeal. One such expedition to the local asteroid field met with disaster when they discovered artifacts of the Void Empire. Tampering with these artifacts awoke creatures that had lain dormant for a million years, which massacred the explorers and the various groups that attempted rescue. Since then, even the boldest Boz explorers take special care to avoid certain areas of the asteroid field.
In 205NA, the Boz Trade Fleet encountered a seemingly derelict Aesir vessel. Those who boarded to attempt salvage found the ship still occupied. This was the first known encounter with the God Eaters, Aesir tainted by the entropic being known as the Wurm. Through this insidious power, the God Eaters overwhelmed the Boz Trade Fleet and infiltrated the Boz government. In 215NA, a Trade Fleet expedition was sent to the Bard System, where the Boz were freed from God Eater control. Since then, the Boz have made a point of training their people in defense against the machinations of the Wurm and its agents.
Due to fallout from their time under God Eater control, the Boz came into conflict with the Yana. A sort of cold war exists between the two groups, with the Yana claiming rights to a swamp world within the Boz System, and the Boz being unable to do much about it.
The Boz of the today are primarily a trading empire with ties to almost every friendly system in the quadrant. They have an adventurous spirit, and are well poised to and ready to handle any threats and challenges the galaxy might throw at them.
Unlike other Species/Races the Boz do not have an explicit “play style”. Here are a few suggestions:
You likely grew up on one of moons in the Boz system, which served as home to the majority of the system’s population. Your culture prizes entrepreneurship, exploration, and wealth. You have a strong drive to be as self-sufficient as possible, but this is tempered by a genuine desire to make life better for your fellow Boz in general. There are many programs that help lower class Boz get a leg up, and help them become the best Boz they can be.
You have an appreciation for the finer things in life, and will often pay more than you have to, or take unnecessary risks, to attain objects and experiences that are of value to you. You are good at keeping a cool head in times of crisis – events that would traumatize others often leave you (mostly) unfazed.
In keeping with the founding style of the system, many Boz names have an old-Earth, literary tone of eloquence to them, such as Reginald, Beatrix, Byron, Sebastian, Olivia. In spite of the complaints of Boz historians, it became trendy at some point to pull names from old records and books. It is not uncommon to find Boz with what were once last names, city or street names, product names or company titles as their first names (Derby, Stetson, Lorry, Winchester).
Boz Skill Paths reflect the various aspects of Boz Culture. Asteroid Miners have a very strong work ethic, and earn their living through labor. Adventurers follow their spirit into and, hopefully, out of danger. Venture Capitalists are focused on the accumulation of wealth and power… but mostly wealth.
All Humans gain +1 Tether at Character Creation.
The Boz are prepared for anything. At the beginning of each Event prior to Lay On, you may choose one of the Common Status Effects from the Game Terms section of the Rulebook (with the exception of Destroy and Obliterate). For the duration of the Event you may Defend against that Status effect by spending 1 Stamina. This does not Defend against other aspects of the Skill such as Damage, only the